Creative Director · Narrative Director

Building worlds that
survive production.

Narrative systems, IP development, worldbuilding and creative production for complex game projects — from early concept to scalable pipelines.

Creative leadership at the intersection of story, systems and production.

I am a narrative and creative leader with 9+ years in game development, working across MMORPG, CRPG, live-service, shooter and mobile projects.

My focus is turning ambitious creative ideas into structures teams can actually build: narrative architecture, quest and dialogue systems, worldbuilding frameworks, documentation, review pipelines and cross-disciplinary workflows.

9+years in game development
5studios with narrative functions built or transformed
15+narrative professionals recruited or mentored
13+commercial and client projects

What I build

Creative systems designed to stay coherent when projects, teams and content scale.

01

Creative Leadership

Narrative direction, creative direction, IP development, worldbuilding, creative pillars and player experience.

02

Narrative & Game Systems

Quest and dialogue architecture, narrative systems, gameplay–narrative integration and feature design.

03

Production Architecture

Documentation systems, content pipelines, review processes, production standards and scalable workflows.

04

Team & Collaboration

Department building, hiring, mentoring, stakeholder communication and cross-functional alignment.

2025 — PresentHard Sci-Fi · PvPvE MMORPG Shooter

MAG Development

Senior Narrative Designer

Designed quest and dialogue architecture, co-developed production standards, scientific worldbuilding, faction design and gameplay-facing narrative systems.

2024 — 2025Live Service · Interactive Stories

Sinomi Games

Head of Narrative Department

Led narrative production, restructured workflows and review pipelines, and collaborated with executive leadership on content strategy and monetization.

2024Original CRPG IP

Lore Forge

Founder · Creative Director

Built an independent studio from the ground up, assembling the team, establishing production workflows and directing an original CRPG IP through pre-production.

2023 — 2024AA Dark Fantasy MMORPG

RedNeck Studio

Head of Narrative Design

Rebuilt the narrative department, established production architecture and led development of quest, dialogue and world systems across multidisciplinary teams.

2017 — 2023MMORPG · Live Service · Mobile F2P

Earlier work

Pride Games · Gismart · Cubic Games · Social Quantum · Independent consulting

Worldbuilding, narrative systems, team leadership, interactive stories, quests, dialogue and production support across multiple shipped and live projects.

“Strong game development begins with shared understanding. The job is not only to create a vision — it is to build the systems that let a team execute it without losing what made it worth building.”

Have a complex world
that needs structure?

Open to remote work, international relocation and selected creative consulting.

rocinante2507@gmail.com

Extended portfolio and detailed case studies available upon request.